Figure Skating Terms Every Adult Beginner Should Know

Figure Skating Terms Every Adult Beginner Should Know

Erika Venza |

Figure Skating Terms Every Adult Beginner Should Know | Adults Skate Too
Glossary

Figure Skating Terms Every Adult Beginner Should Know

The complete glossary of jumps, spins, footwork, and competition levels so you can talk like a skater from day one.

Jumps (Leaps Into the Air)

Jumps are those thrilling leaps where a skater launches off the ice, rotates in the air, and lands on one foot. All figure skating jumps land on a backward outside edge of one skate, but they differ in how you take off. Understanding the edge used, toe pick involvement, and rotational direction is key to mastering jump technique. Here are the most common jump terms you'll hear:

  • Waltz Jump: Often the very first jump learned by beginners. It involves a takeoff from a forward outside edge, typically the left foot for counter-clockwise (CCW) skaters, with a half rotation in the air, landing on the right foot's backward outside edge. Usage: "Try a waltz jump from a standstill" – it's a simple half-turn jump meant to ease you into jumping.
  • Toe Loop: A full-rotation, toe-assisted jump. The skater takes off from the right foot's backward outside edge, using the left toe pick for assistance, and lands on the right foot's backward outside edge. Usage: "Let's add a toe loop after your waltz jump."
  • Salchow (SAL-kow): An edge jump initiated from the left foot's backward inside edge. The skater swings the right leg to assist rotation and lands on the right foot's backward outside edge. Named after Swedish skater Ulrich Salchow. Usage: "Prepare from a backward edge and spring into that Salchow."
  • Loop: An edge jump executed from the right foot's backward outside edge, landing on the same edge and foot after a full rotation. Usage: "Keep your free leg close on the loop jump."
  • Flip: A toe-assisted jump where the skater takes off from the left foot's backward inside edge, jabs the right toe pick into the ice, and lands on the right foot's backward outside edge. Usage: "Check your inside edge before the flip."
  • Lutz: A more advanced toe jump. The skater glides backward on the left foot's backward outside edge, uses the right toe pick to vault into the air, and lands on the right foot's backward outside edge. A common error called a "flutz" occurs when skaters inadvertently switch to an inside edge before takeoff. Usage: "Hold that outside edge long on your Lutz entry."
  • Axel: The only jump with a forward takeoff, making it unique. Skaters push off the left foot's forward outside edge, rotate 1.5 times (for a single axel), and land on the right foot's backward outside edge. The extra half rotation makes this jump a major milestone in progression. Usage: "She just landed her axel!"

Jump Categories

Jumps are categorized as toe jumps (toe loop, flip, Lutz) versus edge jumps (Salchow, loop, axel). You can impress your friends by pointing out whether a skater used a toe pick or not on takeoff.

Spins (Rotations in Place)

Spins are captivating elements where a skater rotates around a central point on the ice while maintaining specific body positions. Effective spins require balance over the "sweet spot" of the blade, located just behind the toe pick, and can be performed on either foot, though most skaters favor one direction of rotation. Here are the fundamental spin types:

  • Two-Foot Spin: An introductory spin where the skater rotates with both feet on the ice, helping beginners develop a sense of balance and rotation before progressing to one-foot spins. Usage: "Start with a two-foot spin to get accustomed to the sensation of spinning."
  • Upright Spin: A spin performed on one foot with the body in a vertical position. Variations include:
    • Scratch Spin: A fast-paced upright spin where the skater pulls arms and free leg close to the body to accelerate rotation.
    • Layback Spin: The skater arches the upper body backward, with the free leg in a back attitude position. This spin demands significant flexibility and balance.
    • Biellmann Spin: An advanced variation where the skater pulls the free leg over the head while spinning, requiring exceptional flexibility and strength.
    Usage: "Focus on maintaining a centered position during your upright spin."
  • Sit Spin: Executed by bending the skating knee deeply to achieve a position where the upper leg is at least parallel to the ice, with the free leg extended forward. Variations include:
    • Cannonball Spin: A sit spin where the skater pulls the arms and free leg close to the body, resembling a cannonball shape.
    • Pancake Spin: The free leg is crossed over the skating leg and held close to the body, with the torso bending over the legs.
    Usage: "Lower into your sit spin by deeply bending the skating knee."
  • Camel Spin: Involves extending the free leg backward with the knee higher than the hip level, creating a horizontal line with the upper body and free leg. Variations include:
    • Flying Camel Spin: Begins with a jump before transitioning into the camel position, adding complexity and flair.
    • Donut Spin: The skater grabs the blade of the free skate and pulls it toward the head while in the camel position, forming a circular shape.
    Usage: "Ensure your free leg is extended and parallel to the ice during the camel spin."
  • Backspin: Performed on the opposite foot and in the reverse direction of the skater's natural spinning direction. It's crucial for developing control for jump landings, such as the axel. Usage: "Practice your backspin to improve control on jump landings."
  • Combination Spin: A spin where the skater transitions between different positions (e.g., camel to sit to upright) and may include a change of foot. Combination spins showcase versatility and control. Usage: "Incorporate a camel-sit-upright combination spin into your routine."

Spin Basics

Spins are categorized into three primary positions: upright, sit, and camel. Mastery of these basic positions allows skaters to explore numerous variations and combinations, enhancing both technical scores and artistic expression.

Footwork & Moves (Edges, Turns, and Glides)

Footwork refers to the steps, turns, and glides skaters perform to move across the ice with agility and control. While jumps and spins may draw the most attention, it's the mastery of footwork that brings everything together – connecting elements, expressing music, and demonstrating skating quality. Strong footwork builds edge control, flow, and the confidence to tackle more advanced skills.

  • Edges (Inside & Outside): Each skate blade has two edges: the inside (big toe side) and the outside (pinky toe side). Skating on an edge means leaning into that edge to carve a curved path on the ice – the foundation of almost everything in figure skating. Usage: "Push onto a deep outside edge to hold your curve longer."
  • Forward & Backward: Forward means you're moving in the direction you're facing; backward means your back is leading. Skating in both directions is essential – many turns, spins, and jumps rely on strong backward technique. Usage: "Try backward skating across the rink using strong pushes."
  • Crossovers: A way to build speed and navigate curves by crossing one foot over the other. Forward and backward crossovers are essential tools for movement and are often used in warmups and transitions. Usage: "Use crossovers to gain speed before your jump setup."
  • Three-Turn: A one-foot turn that changes both direction and edge, named for the "3" shape it leaves on the ice. It starts forward and ends backward (or vice versa), and is one of the first real turning skills skaters learn. Usage: "Let's work on your forward outside three-turn."
  • Mohawk: A two-footed turn where you step from one foot to the other to change direction, staying on the same edge type (inside or outside). Useful for quick direction changes and choreography. Usage: "Try a forward inside Mohawk to transition to backward skating."
  • Spread Eagle: A dramatic gliding move where both feet are on the ice with heels nearly touching and toes pointing out in opposite directions. Skaters lean into either inside or outside edges to create beautiful long arcs. Usage: "Hold your spread eagle through the entire corner."
  • Ina Bauer: A graceful, arching glide with one leg bent in front on a forward edge and the other extended straight behind on a backward edge. The torso often arches back, making this move especially eye-catching. Usage: "Her Ina Bauer had such deep edges and beautiful extension."
  • Spiral: A glide on one foot with the free leg lifted and extended behind the skater – ideally above hip level – held steadily on a strong edge. Spirals are a showcase of flexibility and edge control. Usage: "Try holding your spiral edge longer for better presentation."
  • Shoot-the-Duck: A crouching glide where one knee bends deeply while the other leg stretches straight forward off the ice. It's a test of strength, balance, and bravery – and often a favorite challenge in class. Usage: "Let's practice shoot-the-ducks to build leg strength."
  • Swizzles: A beginner-friendly way to move by pushing the feet out and then pulling them back together in an oval shape. They're often the first skill taught and build confidence in gliding and control. Usage: "Let's warm up with a few rows of forward and backward swizzles."
  • Stops (Snowplow & Hockey Stop): Snowplow stops use both feet to push outward and slow down, while hockey stops involve turning sharply sideways and scraping the ice to halt quickly. Both are crucial for safe and confident skating. Usage: "Practice your snowplow stop before attempting a sharper hockey stop."

Step Sequences

Once you're confident in the basics, you'll begin stringing steps together into footwork or "step sequences." These are choreographed combinations of turns, edges, and transitions used to show skating skills, musical interpretation, and flow. Footwork sequences often score just as highly as jumps – and can be even more impressive when skated with deep edges and great speed.

Levels & Competition

Understanding competition structure and test levels helps you set goals and track your progress. Here are the key terms you'll encounter:

  • Test Levels: U.S. Figure Skating offers a structured testing system for adult skaters. Usage: "I'm working toward my Bronze level test."
  • Pre-Bronze, Bronze, Silver, Gold: The foundational four levels of the adult test track (for skaters aged 21 and up). Each level requires passing both Skating Skills tests and Singles tests (free skate). After Gold, skaters may continue to Adult Intermediate, Adult Novice, Adult Junior, and Adult Senior levels. Usage: "She just passed her Silver test!"
  • Short Program: A competitive program with a set time limit (about 3 minutes) that includes required elements: specific jumps, spins, and footwork sequences. The short program has strict rules about what must be performed. Usage: "The short program showcases your technical elements."
  • Free Skate (or Long Program): A competitive program (4 to 4.5 minutes for adults) where skaters have more creative freedom in element selection while still meeting technical requirements. Most adult competitions focus primarily on the free skate. Usage: "I'm choreographing my free skate to this song."
  • Technical Score (TES): The points awarded for jumps, spins, footwork, and other technical elements based on their difficulty and execution quality. Usage: "That jump was underrotated, so the technical score was adjusted."
  • Program Components Score (PCS): Points awarded for skating skills, transitions, performance, composition, and interpretation of the music. This score reflects the overall quality and artistry of the program. Usage: "Her interpretation of the music earned her high program components scores."
  • Masters Competition: A competition category (not a test level) for older adult skaters, typically age 50 and up, providing opportunities to compete with peers in your age bracket. Usage: "She qualified for the Masters nationals."

Bringing It All Together

Learning the language of figure skating accelerates your progress and helps you connect with the skating community. Whether you're taking lessons, watching competitions, or cheering on fellow skaters, knowing these terms gives you confidence and deepens your appreciation for the sport. Start with the basics – Waltz Jump, Two-Foot Spin, Edges – and build from there. Every skater begins as a beginner, and the journey of mastering these skills is what makes figure skating so rewarding for adults.

Ready to put these terms into practice? Check out our complete guide to starting figure skating as an adult or explore how to master your first jumping milestone.

Frequently Asked Questions

The Waltz Jump is the easiest and most common first jump for adult beginners. It's a half-rotation jump that requires only a forward takeoff and simple landing mechanics. Once you master the Waltz Jump, you can progress to the Toe Loop, which is the first full-rotation jump. Both jumps build foundational skills in timing, rotation, and edge control that prepare you for more advanced jumping techniques.

Most adult beginners land their first Waltz Jump within 4 to 8 weeks of consistent practice. A Toe Loop typically takes 2 to 4 months. More advanced jumps like Salchows, Loops, and Flips require 6 to 12 months or more of dedicated training, depending on your skating background and practice frequency. The timeline varies significantly based on individual progress, coaching quality, and time spent on the ice.

The Lutz and Flip are both toe-assisted jumps, but they differ in their takeoff edge. The Lutz takes off from a backward outside edge of the left foot, while the Flip takes off from a backward inside edge of the left foot. Both jumps use the right toe pick for assistance and land on the right foot's backward outside edge. A common error called a "flutz" occurs when a skater performs a Lutz takeoff on the wrong edge.

Spins are rotational elements performed on a single spot on the ice. They showcase balance, control, and the skater's ability to maintain speed and position through multiple rotations. Spins are important because they're required in all competitive programs, contribute significantly to technical scores, and demonstrate a skater's core strength and skating skills. Mastering spins builds the rotational awareness needed for jumping as well.

To improve your spins, focus on finding the sweet spot on your blade (just behind the toe pick) where you maintain balance with minimal arm movement. Practice two-foot spins before progressing to one-foot spins. Work on flexibility and core strength off-ice, as these support better positioning. Film yourself or ask your coach for feedback on your centering and arm position, as these are critical to speed and control during rotations.

Edges refer to the two sides of your skate blade: the inside edge (toward your big toe) and the outside edge (toward your pinky toe). Proper edge work is fundamental to figure skating – jumps, spins, and turns all depend on executing the correct edge at the right moment. Strong edge control allows you to carve deep, powerful curves on the ice, which translates into better technique, faster speed, and more impressive movements overall.

A step sequence is a choreographed combination of steps, turns, and transitions that demonstrates your skating skills while moving across the ice. Step sequences connect larger elements like jumps and spins and allow you to show musicality and flow. They're evaluated on the quality of your edges, speed, and synchronization with the music. Step sequences are required in all competitive programs and are often where skaters show their artistic and technical artistry.

Absolutely. U.S. Figure Skating offers a dedicated adult track for skaters aged 21 and up, with separate test levels and competition categories. Adult test levels include Pre-Bronze, Bronze, Silver, Gold, and higher standard-track levels. Many adult skaters compete at local, regional, and national levels. There's also a Masters competition category for older adult skaters. Adult skating is one of the fastest-growing segments of figure skating.

TES (Technical Score) is the points awarded for jumps, spins, and footwork based on their difficulty level and execution quality. PCS (Program Components Score) awards points for skating skills, transitions, performance, composition, and interpretation of the music. Your total score is the sum of both TES and PCS. Both components are equally important in determining your final placement in a competition.

Jump rotations vary by jump type. The Waltz Jump requires only a half rotation. The Toe Loop, Salchow, Loop, and Flip each require one full rotation for their single versions. The Axel is unique, requiring 1.5 rotations for a single axel because it's the only jump with a forward takeoff. Double, triple, and quad versions of jumps simply add more rotations, dramatically increasing difficulty and technical value.

Ready to Master These Skills?

Now that you know the language, it's time to get on the ice. Whether you're starting from scratch or building on foundational skills, understanding these terms accelerates your progress and builds confidence.

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